Game Day Procedures
Super Smash Bros. Ultimate Rules
Team Composition
All Teams will compete with a team of 5 players.
How a team decides who those 5 are is determined by the team.
All players must be registered and reported to the opposing Advisor by 9am the morning of the match.
It is highly recommended that a team connect using a LAN adapter to reduce lag.
Match Scheduling
All matches will happen at 4pm on Tuesdays for Varsity and Thursday for Junior Varsity.
If there needs to be an adjustment due to a planned (i.e. holiday break) or unplanned (i.e. snow day) school closing, please have the Advisors talk before 4pm that day.
Home team is responsible for reaching out to away team on match day and setting up the lobby
Stage striking is easiest through Discord DM’s rather than email.
Match Reschedules
In the event a match lands on a planned school closing, Advisors are asked to make arrangements before the scheduled match (preferably the week before the scheduled match).
If a scheduled match must be adjusted due to an unplanned (i.e. snow day) school closing, Advisors must contact the opposing school advisor as soon as possible to reschedule the match. Advisors must report the new match time to game manager, Mr. Itson (litson@rladvantage.org). The newly rescheduled match time will act as the new official time with the same rules as the originally scheduled match for reschedules and forfeits.
Set and Match Length
All sets will be best of 3 games.
All matches will be best of 5 sets.
All 5 sets will be played for each match.
Set Procedure
Use Stage Selection Procedures to determine the first stage.
Players select their characters but do not need to announce them before the first game.
The players play the first game of the set.
The winning player of the preceding game will announce their character selection for the next game.
Use Stage Selection Procedures to determine the next stage.
The losing player of the preceding game must announce their character selection for the next game.
The next game is played.
If the set is tied 1-1, repeat steps d-g above.
Stage Selection Procedures
First Game of Set
Only starter stages are allowed.
The team with honors will strike first.
For the first set of the match, the team listed first on the schedule (“Home Team”) will have honors.
For subsequent sets, the team that won the previous set will have honors.
The player of the set from the team with honors strikes one stage from the starter stages.
The opposing player strikes two stages from the starter stages
The player with honors chooses which stage to play on from the remaining two starter stages.
Subsequent Games of Set
Starter and counterpick stages are allowed.
The winning player of the preceding game has honors and strikes two stages.
The losing player of the preceding games chooses the stage to play from the remaining seven stages.
Legal Stages
Starter Stages
Battlefield
Final Destination
Pokemon Stadium 2
Town & City
Smashville
Counterpick Stages
Yoshi’s Story
Small Battlefield
Kalos
Lylat Cruise
Additional Stage Rules
If Final Destination is the selected stage, any player may request the Omega(Ω) variant of Battlefield to be used instead (which is functionally the same stage).
A player may not select any stage they won on previously during the set.
Stage strikes reset after each set.
Game Settings
Stock and time set to 3 stock and 7 minutes
Handicap: Off
Damage Ratio: 1.0x
Items: Off and None
Pause: Off
Hazard Toggle: Off
Final Smash Meter: Off
Mii: All moveset combinations are legal
Team Attack: On