The following Match procedures will apply by default unless otherwise set forth in the Tournament Specific Rules or instructed by an Administrator:
Remember you are representing your school, so be appropriate within game chat.
You must play on your account and cannot play for another student on their account
20 Gods are necessary
For JV: if students do not have 20 Gods, please inform the other team’s Coach This will require a different draft that will need to be done through the chat, so no champs are played by both teams.
If a new God is released, it is available for play after 7 days in ranked
Please arrive 30 minutes before scheduled match time.
Make sure all students are logged on.
Make sure all equipment is functioning.
If time permitting, load into a game vs AI to ensure connection is working.
Varsity matches NEED TO be started by 3:30-4:00pm on Wednesday as scheduled.
JV matches NEED TO be started by 3:30-4:00pm on Thursday as scheduled.
After Gods have been locked in and game has begun.
If a player is disconnected, the game shall be remade or put on pause until they can rejoin.
Games must play until completion. NO FORFEIT IS ALLOWED
Coaches can be present during the match providing insight to gameplay.
After a game has been concluded:
1) Game Mode. The default game mode is “Conquest” (i.e., two Teams will compete against each other until one Team
destroys the opponent Team’s Titan or is otherwise disqualified).
2) Turn Preference, Picks and Bans.
The home team will have the right to select whether to select its Gods first or second
Picks and Bans will be in the following order
All picks and bans must be executed through the automated process with the Game client, and any use of chat or other alternative methods to conduct picks and bans is prohibited.
If a team fails to ban one or more Gods during the allotted banning time, then that team forfeits its right to those bans.
If a player fails to pick a God during the allotted picking time, the lobby will be remade and all Gods must be banned and picked in the same order.
There is a pause system built into the Game which, when activated, will freeze time for all players in a particular game. The pause system may be used for the following reasons:
Each team may pause a game up to a maximum of one time on the team's own behalf. Each pause’s duration shall be restricted to a maximum of 3 minutes
4) Setting up the lobby
The Home Team should setup the lobby
The password must be exchanged via email or Discord to the opposing team coach and captain
Party size must be set to 5 versus 5
The ‘Allow Spectators’ feature must be set to ‘On’
5. Win Conditions