Game Day Procedures
Series Lengths
Regular season matches will be a single match
Game Settings
Home team is responsible for setting up the lobby
Home team gets to determine Attack/Defend first
Lobby Settings:
Lobby: Custom
Mode: Standard
Allow Cheats: Off
Tournament Mode: On
Overtime win by two: Off
Mature Content: Disabled
This must be done to be compliant with Riot Guidelines!
If the incorrect settings are loaded, the match should be stopped and reset. Previously played rounds will not be counted towards the outcome of the match.
Map Selection:
Week 1: Split
Week 2: Fracture
Week 3: Bind
Week 4: Icebox
Week 5: Breeze
Week 6: Ascent
Week 7: Haven
Week 8: Pearl
Standings
Will be calculated by TOTAL ROUNDS WON instead of pure win/loss ratio
Tiebreaker
Rounds won
Overall record (win/loss)
Head to Head Record
Playoffs
Higher seed is responsible for making the game lobby.
Lower seeds gets to ban 2 maps
High seed gets to pick the map from the remaining pool
Championship and Semi-Finals
Best of 3 series
Map Selection
Higher seed and Lower Seed get to each ban a Map
Higher seed picks Map 1
Higher and Lower Seed get to each ban a Map
Lower seed picks Map 2
Remaining map is used for Game 3
Restrictions and Spectating
New Agents
Any agent released during the season will be banned for the remainder of the season, including post season
Spectating
Coaches may utilize the spectator slot on their team
Streaming
Using the spectator slot to stream a game to YouTube or Twitch is allowed
There must be a 2 minute spectator delay
Pauses
Tactical pauses are not allowed
The game may be paused for the following reasons:
Player drop
Player disconnects
Technical issues
Stoppage must be requested in all chat
A pause may not take place during combat or after spike has been played
Players may not move while in pause
Both teams must declare ready in chat before it is allowed to be unpaused
Teams are limited to a 5 minute pause per map