Remember: No one has taught or enforced appropriate behavior when it comes to online gaming.
Starts with you
Create a Code of Conduct
Define expectations
- Commitment to program
- Attendance or Grade Eligibility Requirements
- Team Practice Requirement
- Attitude/Growth Mindset
- Define Communication
Create the environment you want to show off
Build student leadership
Take an active role
Join in!
|
Define program expectations and a Code of Conduct
Communications between:
- Teacher and Player
- Player and Teacher
- Player and Player
Eligibility
- Grades
- Attendance
- Discipline
Commitment
- Practices
- Film Study
- Match Days
|
Define Goals
- Score X goals
- Don't lose a tower before X minutes
- Survive until X time
Focus on soft skills
Behavior corrections and celebrations
Ask questions to guide them
- What do we play around next?
- What's available for us to take?
- What strategy do we try next?
|
Team Debrief
- DO NOT ALLOW PLAYERS TO BLAME EACH OTHER
- Use "WE" statements
- Positives and areas for improvement
Use post game reflection surveys
- One reflects on their performance
- One reflects on all their teammates' performances
- One's perception vs others perceptions
|
Monday
- 2 hours of practice
- In-house tournament (Smash)
Tuesday
- 2 hours of practice (45 min draft strategy for SMITE)
- Varsity Smash (1 hour comp, 30 minutes reflection)
Wednesday
- Open practice (Comps available for any team to practice)
- Varsity SMITE (45 minute warm up, 15 minute break, 45 minute match, 15 minute reflection)
Thursday
- VOD Review for SMITE (45 minutes)
- JV Smash (1 hour comp, 30 minute reflection)
Friday
- Casual Gaming Club
- Don't forget to support fun and casual!
|
|
|