-
Survey your students to figure out what games they are interested in participating in.
-
Communicate with athletic director and administration for approval of those titles
-
After getting approved, get your IT department involved about installing game titles, opening up content filter for allowing game to update, and setup restrictions if necessary. (See firewall ports on page 3)
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Current Titles
-
Fall Titles (September through December)
-
Smash Bros (5 players needed) (Varsity = Tuesday)
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SMITE (5 players needed) (Varsity = Wednesday)
-
JV for both games on Thursday
-
Winter Titles (December through March)
-
Rocket League (3 players needed) (Varsity = Tuesday)
-
Fortnite (3 players needed) (Tuesday, Wednesday, and Thursday)
-
JV Rocket League on Thursday
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Spring Titles (April through May)
-
Valorant (5 players needed) (Varsity = Tuesday)
-
League of Legends (5 players needed) (Varsity = Wednesday)
-
JV for both games on Thursday
-
Recruit students and organize the team(s)
-
Collect Names, In-Game Names, and Discord ID (if applicable)
-
We recommend 1-2 subs in case students cannot participate one week
-
Don’t be afraid to start with 1 or 2 teams to get the feel for the process!
-
Register through the official form for which games your school wants to compete through.
-
Will be sent out 1 month before preseason is scheduled
-
Fill out roster form
-
Student First and Last name, In Game Name, and Discord Handle (if applicable)
-
If In Game Name isn’t listed, they’re ineligible to play
-
Advisers and students join the Discord channel. Email mdahle@wihsea.org for access
-
Schools will compete in a 1 week preseason to ensure games work correctly and students are committed to play
-
Schedule will be found on website
-
After preseason if complete, a 7 week regular season schedule will be posted on the site
-
Communicate with the advisers to coordinate teams on designated match days
-
Official schedule available on WIHSEA.org
-
Coaches can use Roster Document to find email and Discord info
-
Home team is in charge of starting communication and setting up lobby
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SMITE
- CPU: Quad-core Intel or AMD CPU
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows 7
- VIDEO CARD: ATI or Nvidia graphics card with 1GB video ram or better (Nvidia GeForce GTX 560+ or ATI Radeon 6950+).
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: Yes
- FREE DISK SPACE: 10 GB
- DEDICATED VIDEO RAM: 1 GB
ROCKET LEAGUE
-
CPU SPEED: 2.4 GHz Dual core
-
RAM: 2 GB
-
OS: Windows 7 or Newer
-
VIDEO CARD: NVIDIA GTX 260 or ATI 4850
-
PIXEL SHADER: 4.0
-
VERTEX SHADER: 4.0
-
FREE DISK SPACE: 5 GB
-
DEDICATED VIDEO RAM: 512 MB
LEAGUE OF LEGENDS
- CPU: 3 GHz processor (supporting SSE2 instruction set or higher)
- RAM: 2 GB of memory
- HDD: 12 GB of free space
- OS: Windows 7 or higher operating system
- DirectX: 9.0c or higher
- Shader Model: 2.0 or higher
- Screen Resolution: up to 1920 x 1200
VALORANT
- CPU: Core i3-4150 / Ryzen 3 1200
- RAM: 4 GB
- OS: Windows 7/8/10 64-bit
- VIDEO CARD: GeForce GT 730 / Radeon R7 240
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- DEDICATED VIDEO RAM: 1024 MB
FORTNITE
- Processor - Core i5 2.8GHz processor
- RAM - 8GB RAM
- GPU - NVIDIA GTX 660 or AMD Radeon HD 7870 or a video card with a dedicated memory of 2GB or high VRAM.
- HDD – 16GB of free space
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SMITE
Network Settings to Connect
-
TCP: 9000-9001
-
UDP: 9002-9999
SMASH BROS
Must have a NAT Type B or better to host/join online lobbies
Set Up a Router's Port Forwarding for a Nintendo Switch Console
Place a Nintendo Switch Console into a Router's DMZ
-
You can also use the router's DMZ. The DMZ of your network is able to open to the whole internet separately from your internal network.
-
As long as schools use the Nintendo Switch in the DMZ and not any actual computers, it won’t open vulnerabilities to the network.
Enabling Peer to Peer
-
For further support or information on Switch connectivity, the peer-to-peer feature allows you to directly communicate with other players.
-
Enabling peer-to-peer connectivity within the Firewall will allow access for your team's Nintendo switch.
Nintendo Domains
-
veer.hac.lp1.d4c.nintendo.net
-
e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com
-
dragons.hac.lp1.dragons.nintendo.net
-
sun.hac.lp1.d4c.nintendo.net
-
accounts.nintendo.com
-
cdn.accounts.nintendo.com
-
receive-lp1.dg.srv.nintendo.net
-
ctest.cdn.nintendo.net
-
capi.lp1.op2.nintendo.net
-
broker.lp1.npns.srv.nintendo.net
-
atum.hac.lp1.d4c.nintendo.net
-
dauth-lp1.ndas.srv.nintendo.net
-
bcat-list-lp1.cdn.nintendo.net
-
bcat-data-lp1.cdn.nintendo.net
-
beach.hac.lp1.eshop.nintendo.net
-
app-a05.lp1.npns.srv.nintendo.net
-
bcat-topics-lp1.cdn.nintendo.net
-
lp1.npns.srv.nintendo.net
-
consumer.lp1.npns.srv.nintendo.net
-
tagaya.hac.lp1.eshop.nintendo.net
-
veer.hac.lp1.d4c.nintendo.net
FORTNITE
-
PC
-
TCP: 5222, 5795-5847 (inclusive)
-
UDP: 5222, 5795-5847 (inclusive)
-
PS4
-
TCP: 1935, 3478-3480 (inclusive)
-
UDP: 3074, 3478-3479 (inclusive)
-
PS5
-
XB1
-
TCP: 3074
-
UDP: 88, 500, 3074, 3544, 4500
-
Xbox Series X/S
-
TCP: 433,3074,5222
-
UDP: 88,500,3074,3544,4500
-
Switch
-
TCP: 6667, 12400, 28910, 29900, 29901, 29920
-
UDP: 1-65535 (inclusive)
ROCKET LEAGUE
Network Setting to Connect
-
TCP, UDP 7000-9000 *rocketleague.com*
-
TCP 80 *rocketleague.com*
-
TCP 443 *rocketleague.com*
-
IP *psyonix-rl.appspot.com*
-
IP *rl-cdn.psyonix.com*
-
IP *psyonix.com*
-
IP *datahound.com*
-
IP *c.evidon.com*
-
IP *Psy.net*
-
IP *rl-cdn.psyonix.com*
-
IP *Config.psynet.gg*
-
IP *rl-psy.net*
-
Epic Games
-
IP *epicgames-download1.akamaized.net*
-
IP *download.epicgames.com*
-
IP *download2.epicgames.com*
-
IP *download3.epicgames.com*
-
IP *download4.epicgames.com*
-
IP *epicgames.com*
-
IP *cdn1.unrealengine.com*
-
IP *cdn2.unrealengine.com*
-
IP *static-assets-prod.epicgames.com*
-
IP *graphql.epicgames.com*
-
IP *account-public-service-prod03.ol.epicgames.com*
-
IP *catalog-public-service-prod06.ol.epicgames.com*
-
IP *coderedemption-public-service-prod.ol.epicgames.com*
-
IP *datarouter.ol.epicgames.com*
-
IP *datastorage-public-service-liveeos.ol.epicgames.com*
-
IP *ecommerceintegration-public-service-ecomprod02.ol.epicgames.com*
-
IP *entitlement-public-service-prod08.ol.epicgames.com*
-
IP *eulatracking-public-service-prod06.ol.epicgames.com*
-
IP *friends-public-service-prod06.ol.epicgames.com*
-
IP *fulfillment-public-service-prod06.ol.epicgames.com*
-
IP *launcher-public-service-prod06.ol.epicgames.com*
-
IP *launcher-website-prod07.ol.epicgames.com/*
-
IP *launcherwaitingroom-public-service-prod06.ol.epicgames.com*
-
IP *library-service.live.use1a.on.epicgames.com*
-
IP *lightswitch-public-service-prod06.ol.epicgames.com*
-
IP *notifications-service-prod06.ol.epicgames.com:443*
-
IP *orderprocessor-public-service-ecomprod01.ol.epicgames.com*
-
IP *persona-public-service-prod06.ol.epicgames.com*
-
IP *priceengine-public-service-ecomprod01.ol.epicgames.com*
-
IP *xmpp-service-prod.ol.epicgames.com*
LEAGUE OF LEGENDS
- League of Legends Game Client 5000 - 5500 UDP
- Patcher and Maestro 8393 - 8400 TCP
- PVP.Net??????? 2099 TCP
- PVP.Net??????? 5223 TCP
- PVP.Net??????? 5222 TCP
- HTTP Connections 80 TCP
- HTTPS Connections 443 TCP
- Spectator Mode 8088 UDP and TCP
VALORANT
-
7000 - 7500 UDP (VALORANT Game Client)
-
8393 - 8400 TCP (Patcher and Maestro)
-
2099 TCP (PVP.Net)
-
5223 TCP (PVP.Net)
-
5222 TCP (PVP.Net)
-
80 TCP (HTTP Connections)
-
443 TCP (HTTPS Connections)
-
8088 UDP y TCP (Spectator Mode)
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